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Searched
full:depthstencilstate
(Results
1 - 15
of
15
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
RenderStateCache.h
39
gl::Error getDepthStencilState(const gl::
DepthStencilState
&dsState, ID3D11DepthStencilState **outDSState);
80
static std::size_t hashDepthStencilState(const gl::
DepthStencilState
&dsState);
81
static bool compareDepthStencilStates(const gl::
DepthStencilState
&a, const gl::
DepthStencilState
&b);
84
typedef std::size_t (*DepthStencilStateHashFunction)(const gl::
DepthStencilState
&);
85
typedef bool (*DepthStencilStateEqualityFunction)(const gl::
DepthStencilState
&, const gl::
DepthStencilState
&);
87
typedef std::unordered_map<gl::
DepthStencilState
,
RenderStateCache.cpp
280
std::size_t RenderStateCache::hashDepthStencilState(const gl::
DepthStencilState
&dsState)
285
MurmurHash3_x86_32(&dsState, sizeof(gl::
DepthStencilState
), seed, &hash);
289
bool RenderStateCache::compareDepthStencilStates(const gl::
DepthStencilState
&a, const gl::
DepthStencilState
&b)
291
return memcmp(&a, &b, sizeof(gl::
DepthStencilState
)) == 0;
294
gl::Error RenderStateCache::getDepthStencilState(const gl::
DepthStencilState
&dsState, ID3D11DepthStencilState **outDSState)
Renderer11.h
71
virtual void setDepthStencilState(const gl::
DepthStencilState
&
depthStencilState
, int stencilRef,
270
gl::
DepthStencilState
mCurDepthStencilState;
Renderer11.cpp
647
void Renderer11::setDepthStencilState(const gl::
DepthStencilState
&
depthStencilState
, int stencilRef,
651
memcmp(&
depthStencilState
, &mCurDepthStencilState, sizeof(gl::
DepthStencilState
)) != 0 ||
654
ASSERT(
depthStencilState
.stencilWritemask ==
depthStencilState
.stencilBackWritemask);
656
ASSERT(
depthStencilState
.stencilMask ==
depthStencilState
.stencilBackMask);
659
gl::Error error = mStateCache.getDepthStencilState(
depthStencilState
, &dxDepthStencilState);
675
mCurDepthStencilState =
depthStencilState
;
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
Renderer9.h
72
virtual void setDepthStencilState(const gl::
DepthStencilState
&
depthStencilState
, int stencilRef,
274
gl::
DepthStencilState
mCurDepthStencilState;
Renderer9.cpp
859
void Renderer9::setDepthStencilState(const gl::
DepthStencilState
&
depthStencilState
, int stencilRef,
863
memcmp(&
depthStencilState
, &mCurDepthStencilState, sizeof(gl::
DepthStencilState
)) != 0;
870
if (
depthStencilState
.depthTest)
873
mDevice->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(
depthStencilState
.depthFunc));
880
mCurDepthStencilState =
depthStencilState
;
885
if (
depthStencilState
.stencilTest && mCurStencilSize > 0)
895
ASSERT(
depthStencilState
.stencilWritemask ==
depthStencilState
.stencilBackWritemask)
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h
116
struct
DepthStencilState
State.h
43
const
DepthStencilState
&getDepthStencilState() const;
266
DepthStencilState
mDepthStencil;
validationES.cpp
[
all
...]
State.cpp
201
const
DepthStencilState
&State::getDepthStencilState() const
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h
121
virtual void setDepthStencilState(const gl::
DepthStencilState
&
depthStencilState
, int stencilRef,
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h
114
IMPLEMENT_OBJECT_DTOR(
DepthStencilState
, depth_stencil_alpha)
d3d11_context.h
[
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...]
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h
114
IMPLEMENT_OBJECT_DTOR(
DepthStencilState
, depth_stencil_alpha)
d3d11_context.h
[
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...]
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