layer_animation_element.cc | 517 effective_start_ = base_transform_ * start; 532 computed_target_transform_ = ComputeWithBaseTransform(effective_start_, 566 return ComputeWithBaseTransform(effective_start_, base_current); 586 gfx::Transform effective_start_; member in class:ui::__anon21317::InverseTransformTransition
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