/external/deqp/framework/referencerenderer/ |
rrRenderer.hpp | 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL) 65 , geometryShader (geometryShader_) 71 const GeometryShader* geometryShader;
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rrShaders.cpp | 30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputType, size_t verticesOut, size_t numInvocations)
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design.txt | 66 GeometryShader:
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rrRenderer.cpp | 509 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); 534 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); 721 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs()); [all...] |
rrShaders.hpp | 171 class GeometryShader 174 GeometryShader (size_t numVaryingInputs,
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/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.cpp | 135 , rr::GeometryShader (decl.getGeometryInputCount(), 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; 171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade; 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
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sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader 236 inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::GeometryShader*>(this); }
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sglrReferenceContext.cpp | [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
PixelTransfer11.cpp | 182 ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL); 185 deviceContext->GSSetShader(geometryShader, NULL, 0);
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Renderer11.cpp | [all...] |
/external/deqp/executor/ |
xeTestResultParser.cpp | 112 { 0x8f066128, "GeometryShader", ri::TYPE_SHADER }, 147 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY },
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xeTestLogWriter.cpp | 301 case ri::Shader::SHADERTYPE_GEOMETRY: tagName = "GeometryShader"; break;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_objects.h | 120 IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
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d3d11_context.h | [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_objects.h | 120 IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
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d3d11_context.h | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.c | 138 struct gl_shader_program *GeometryShader; 638 _mesa_reference_shader_program(ctx, &save->GeometryShader, 961 save->GeometryShader); 971 _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL); [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | 138 struct gl_shader_program *GeometryShader; 638 _mesa_reference_shader_program(ctx, &save->GeometryShader, 961 save->GeometryShader); 971 _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | [all...] |
/external/deqp/framework/qphelper/ |
qpTestLog.c | 241 { QP_SHADER_TYPE_GEOMETRY, "GeometryShader" }, [all...] |