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  /external/deqp/framework/referencerenderer/
rrRenderer.hpp 62 Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShader_ = DE_NULL)
65 , geometryShader (geometryShader_)
71 const GeometryShader* geometryShader;
rrShaders.cpp 30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderInputType inputType, GeometryShaderOutputType outputType, size_t verticesOut, size_t numInvocations)
design.txt 66 GeometryShader:
rrRenderer.cpp 509 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs());
534 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs());
721 const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutputs());
    [all...]
rrShaders.hpp 171 class GeometryShader
174 GeometryShader (size_t numVaryingInputs,
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 135 , rr::GeometryShader (decl.getGeometryInputCount(),
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type;
171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade;
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
sglrShaderProgram.hpp 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
236 inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::GeometryShader*>(this); }
sglrReferenceContext.cpp     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
PixelTransfer11.cpp 182 ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL);
185 deviceContext->GSSetShader(geometryShader, NULL, 0);
Renderer11.cpp     [all...]
  /external/deqp/executor/
xeTestResultParser.cpp 112 { 0x8f066128, "GeometryShader", ri::TYPE_SHADER },
147 { 0x8f066128, "GeometryShader", ri::Shader::SHADERTYPE_GEOMETRY },
xeTestLogWriter.cpp 301 case ri::Shader::SHADERTYPE_GEOMETRY: tagName = "GeometryShader"; break;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 120 IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
d3d11_context.h     [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 120 IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
d3d11_context.h     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 138 struct gl_shader_program *GeometryShader;
638 _mesa_reference_shader_program(ctx, &save->GeometryShader,
961 save->GeometryShader);
971 _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL);
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 138 struct gl_shader_program *GeometryShader;
638 _mesa_reference_shader_program(ctx, &save->GeometryShader,
961 save->GeometryShader);
971 _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/framework/qphelper/
qpTestLog.c 241 { QP_SHADER_TYPE_GEOMETRY, "GeometryShader" },
    [all...]

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