es31fNegativeShaderApiTests.cpp | 70 "uniform mediump ivec4 ivec4_f;\n" 76 " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n" 802 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 local 807 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) 827 ctx.glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f); 899 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local 1029 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local 1136 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local 1227 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local 1276 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local 1389 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); \/\/ ivec4 local [all...] |