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  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioSummingJunction.h 49 // This must be called whenever we modify m_outputs.
52 // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below.
68 // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
73 HashSet<AudioNodeOutput*> m_outputs; member in class:blink::AudioSummingJunction
75 // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread.
77 // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time.
78 // Most of the time, m_renderingOutputs is identical to m_outputs.
84 // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
AudioNodeInput.cpp 61 if (m_outputs.contains(&output))
65 m_outputs.add(&output);
74 if (m_outputs.contains(&output)) {
75 m_outputs.remove(&output);
98 ASSERT(m_outputs.contains(&output));
101 m_outputs.remove(&output);
114 m_outputs.add(&output);
148 for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
AudioSummingJunction.cpp 74 // Copy from m_outputs to m_renderingOutputs.
75 m_renderingOutputs.resize(m_outputs.size());
77 for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) {
AudioParam.cpp 171 if (m_outputs.contains(&output))
175 m_outputs.add(&output);
183 if (m_outputs.contains(&output)) {
184 m_outputs.remove(&output);
AudioNode.cpp 100 for (unsigned i = 0; i < m_outputs.size(); ++i)
166 m_outputs.append(output);
178 if (i < m_outputs.size())
179 return m_outputs[i].get();
436 for (unsigned i = 0; i < m_outputs.size(); ++i)
442 for (unsigned i = 0; i < m_outputs.size(); ++i)
453 for (unsigned i = 0; i < m_outputs.size(); ++i)
478 for (unsigned i = 0; i < m_outputs.size(); ++i)
564 visitor->trace(m_outputs);
AudioNode.h 126 unsigned numberOfOutputs() const { return m_outputs.size(); }
209 HeapVector<Member<AudioNodeOutput> > m_outputs; member in class:blink::AudioNode
  /external/chromium_org/third_party/WebKit/Source/modules/webmidi/
MIDIAccess.cpp 61 m_outputs.append(MIDIOutput::create(this, m_outputs.size(), port.id, port.manufacturer, port.name, port.version));
87 for (size_t i = 0; i < m_outputs.size(); ++i) {
88 MIDIOutput* output = m_outputs[i];
91 if (outputs.size() != m_outputs.size()) {
107 unsigned portIndex = m_outputs.size();
108 m_outputs.append(MIDIOutput::create(this, portIndex, id, manufacturer, name, version));
130 if (!data || !length || portIndex >= m_outputs.size())
158 visitor->trace(m_outputs);
MIDIAccess.h 101 HeapVector<Member<MIDIOutput> > m_outputs; member in class:blink::FINAL
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type;
164 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade;
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type;
171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade;
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx];
180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type;
181 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade;
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx];
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type
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  /external/deqp/framework/referencerenderer/
rrShaders.hpp 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
107 const std::vector<VertexOutputInfo>& getOutputs() const { return m_outputs; }
113 std::vector<VertexOutputInfo> m_outputs; member in class:rr::VertexShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
128 const std::vector<FragmentOutputInfo>& getOutputs() const { return m_outputs; }
136 std::vector<FragmentOutputInfo> m_outputs; member in class:rr::FragmentShader
184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; }
197 std::vector<GeometryOutputInfo> m_outputs; member in class:rr::GeometryShader
rrShaders.cpp 36 , m_outputs (numVaryingOutputs)
  /external/deqp/modules/glshared/
glsShaderExecUtil.hpp 96 std::vector<Symbol> m_outputs; member in class:deqp::gls::ShaderExecUtil::ShaderExecutor
glsShaderExecUtil.cpp 386 , m_outputs (shaderSpec.outputs)
473 const int outputBufferStride = computeTotalScalarSize(m_outputs.begin(), m_outputs.end())*sizeof(deUint32);
527 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
529 const Symbol& symbol = m_outputs[outputNdx];
642 , m_outLocationMap (generateLocationMap(m_outputs, m_outLocationSymbols))
784 for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx)
786 const Symbol& output = m_outputs[outNdx];
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glsTextureBufferCase.cpp 166 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
192 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
223 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
259 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 148 vector<FragmentOutput> m_outputs; member in class:deqp::gles3::Functional::FragmentOutputCase
158 , m_outputs (outputs)
252 m_program = createProgram(m_context.getRenderContext(), m_outputs);
494 const int numInputVecs = getNumInputVectors(m_outputs);
560 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
562 const FragmentOutput& output = m_outputs[outputNdx];
710 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
712 const FragmentOutput& output = m_outputs[outputNdx];
767 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++)
769 const FragmentOutput& output = m_outputs[outputNdx]
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es3fShaderBuiltinVarTests.cpp 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
895 this->rr::VertexShader::m_outputs[0].flatshade = false;
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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  /external/deqp/modules/egl/
teglRenderTests.cpp 207 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
208 this->rr::VertexShader::m_outputs[0].flatshade = false;
213 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
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