/external/chromium_org/third_party/WebKit/Source/modules/webaudio/ |
AudioSummingJunction.h | 49 // This must be called whenever we modify m_outputs. 52 // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below. 68 // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled. 73 HashSet<AudioNodeOutput*> m_outputs; member in class:blink::AudioSummingJunction 75 // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread. 77 // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time. 78 // Most of the time, m_renderingOutputs is identical to m_outputs. 84 // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
|
AudioNodeInput.cpp | 61 if (m_outputs.contains(&output)) 65 m_outputs.add(&output); 74 if (m_outputs.contains(&output)) { 75 m_outputs.remove(&output); 98 ASSERT(m_outputs.contains(&output)); 101 m_outputs.remove(&output); 114 m_outputs.add(&output); 148 for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i) {
|
AudioSummingJunction.cpp | 74 // Copy from m_outputs to m_renderingOutputs. 75 m_renderingOutputs.resize(m_outputs.size()); 77 for (HashSet<AudioNodeOutput*>::iterator i = m_outputs.begin(); i != m_outputs.end(); ++i, ++j) {
|
AudioParam.cpp | 171 if (m_outputs.contains(&output)) 175 m_outputs.add(&output); 183 if (m_outputs.contains(&output)) { 184 m_outputs.remove(&output);
|
AudioNode.cpp | 100 for (unsigned i = 0; i < m_outputs.size(); ++i) 166 m_outputs.append(output); 178 if (i < m_outputs.size()) 179 return m_outputs[i].get(); 436 for (unsigned i = 0; i < m_outputs.size(); ++i) 442 for (unsigned i = 0; i < m_outputs.size(); ++i) 453 for (unsigned i = 0; i < m_outputs.size(); ++i) 478 for (unsigned i = 0; i < m_outputs.size(); ++i) 564 visitor->trace(m_outputs);
|
AudioNode.h | 126 unsigned numberOfOutputs() const { return m_outputs.size(); } 209 HeapVector<Member<AudioNodeOutput> > m_outputs; member in class:blink::AudioNode
|
/external/chromium_org/third_party/WebKit/Source/modules/webmidi/ |
MIDIAccess.cpp | 61 m_outputs.append(MIDIOutput::create(this, m_outputs.size(), port.id, port.manufacturer, port.name, port.version)); 87 for (size_t i = 0; i < m_outputs.size(); ++i) { 88 MIDIOutput* output = m_outputs[i]; 91 if (outputs.size() != m_outputs.size()) { 107 unsigned portIndex = m_outputs.size(); 108 m_outputs.append(MIDIOutput::create(this, portIndex, id, manufacturer, name, version)); 130 if (!data || !length || portIndex >= m_outputs.size()) 158 visitor->trace(m_outputs);
|
MIDIAccess.h | 101 HeapVector<Member<MIDIOutput> > m_outputs; member in class:blink::FINAL
|
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.cpp | 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; 164 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; 171 this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatshade; 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; 181 this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; 188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type [all...] |
/external/deqp/framework/referencerenderer/ |
rrShaders.hpp | 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} 107 const std::vector<VertexOutputInfo>& getOutputs() const { return m_outputs; } 113 std::vector<VertexOutputInfo> m_outputs; member in class:rr::VertexShader 125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} 128 const std::vector<FragmentOutputInfo>& getOutputs() const { return m_outputs; } 136 std::vector<FragmentOutputInfo> m_outputs; member in class:rr::FragmentShader 184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; } 197 std::vector<GeometryOutputInfo> m_outputs; member in class:rr::GeometryShader
|
rrShaders.cpp | 36 , m_outputs (numVaryingOutputs)
|
/external/deqp/modules/glshared/ |
glsShaderExecUtil.hpp | 96 std::vector<Symbol> m_outputs; member in class:deqp::gls::ShaderExecUtil::ShaderExecutor
|
glsShaderExecUtil.cpp | 386 , m_outputs (shaderSpec.outputs) 473 const int outputBufferStride = computeTotalScalarSize(m_outputs.begin(), m_outputs.end())*sizeof(deUint32); 527 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 529 const Symbol& symbol = m_outputs[outputNdx]; 642 , m_outLocationMap (generateLocationMap(m_outputs, m_outLocationSymbols)) 784 for (int outNdx = 0; outNdx < (int)m_outputs.size(); ++outNdx) 786 const Symbol& output = m_outputs[outNdx]; [all...] |
glsTextureBufferCase.cpp | 166 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 192 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 223 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 259 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFragmentOutputTests.cpp | 148 vector<FragmentOutput> m_outputs; member in class:deqp::gles3::Functional::FragmentOutputCase 158 , m_outputs (outputs) 252 m_program = createProgram(m_context.getRenderContext(), m_outputs); 494 const int numInputVecs = getNumInputVectors(m_outputs); 560 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 562 const FragmentOutput& output = m_outputs[outputNdx]; 710 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 712 const FragmentOutput& output = m_outputs[outputNdx]; 767 for (int outputNdx = 0; outputNdx < (int)m_outputs.size(); outputNdx++) 769 const FragmentOutput& output = m_outputs[outputNdx] [all...] |
es3fShaderBuiltinVarTests.cpp | 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 895 this->rr::VertexShader::m_outputs[0].flatshade = false; 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; [all...] |
/external/deqp/modules/egl/ |
teglRenderTests.cpp | 207 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; 208 this->rr::VertexShader::m_outputs[0].flatshade = false; 213 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; [all...] |