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Searched
full:m_redundantbufferfactor
(Results
1 - 2
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2
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/external/deqp/modules/glshared/
glsLongStressCase.cpp
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glsLongStressCase.hpp
308
const int
m_redundantBufferFactor
; //!< By what factor we allocate redundant buffers. Default is 1, i.e. no redundancy.
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