es3fShaderPrecisionTests.cpp | 232 deUint32 m_renderbuffer; member in class:deqp::gles3::Functional::ShaderFloatPrecisionCase 249 , m_renderbuffer (0) 264 DE_ASSERT(!m_program && !m_framebuffer && !m_renderbuffer); 274 gl.genRenderbuffers(1, &m_renderbuffer); 276 gl.bindRenderbuffer(GL_RENDERBUFFER, m_renderbuffer); 280 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_renderbuffer); 299 if (m_renderbuffer) 300 m_context.getRenderContext().getFunctions().deleteRenderbuffers(1, &m_renderbuffer); 304 m_renderbuffer = 0; 484 deUint32 m_renderbuffer; member in class:deqp::gles3::Functional::ShaderIntPrecisionCase 683 deUint32 m_renderbuffer; member in class:deqp::gles3::Functional::ShaderUintPrecisionCase [all...] |