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  /external/chromium_org/content/test/data/accessibility/
readme.txt 5 * foo-expected-win.txt -- expected MSAA output
13 * MSAA states do not have a prefix, e.g. FOCUSED, not STATE_SYSTEM_FOCUSED
  /external/chromium_org/third_party/iaccessible2/
README.chromium 10 that extend MSAA's IAccessible interface for improved Windows accessibility.
  /external/chromium_org/third_party/skia/src/gpu/
GrStencilAndCoverPathRenderer.h 19 * on the target having MSAA if AA is desired.
GrDrawTargetCaps.h 71 // Will be 0 if MSAA is not supported
113 // The first entry for each config is without msaa and the second is with.
  /external/chromium_org/ui/base/win/
accessibility_ids_win.h 10 // Windows accessibility (MSAA) notifications are posted on an
  /external/skia/src/gpu/
GrStencilAndCoverPathRenderer.h 19 * on the target having MSAA if AA is desired.
GrDrawTargetCaps.h 66 // Will be 0 if MSAA is not supported
100 // The first entry for each config is without msaa and the second is with.
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLCaps.h 31 * The type of MSAA for FBOs supported. Different extensions have different
36 * no support for MSAA FBOs
40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object).
56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
145 * Reports the type of MSAA FBO support.
150 * Does the supported MSAA FBO extension have MSAA renderbuffers?
159 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
  /external/skia/src/gpu/gl/
GrGLCaps.h 31 * The type of MSAA for FBOs supported. Different extensions have different
36 * no support for MSAA FBOs
40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object).
56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers.
155 * Reports the type of MSAA FBO support.
160 * Does the supported MSAA FBO extension have MSAA renderbuffers?
169 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_blorp.h 138 * For MSAA surfaces, MSAA layout that should be used when setting up the
237 /* MSAA layout that has been configured in the surface state for texturing
245 /* Actual MSAA layout used by the source image. */
253 /* MSAA layout that has been configured in the render target. */
259 /* Actual MSAA layout used by the destination image. */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h 138 * For MSAA surfaces, MSAA layout that should be used when setting up the
237 /* MSAA layout that has been configured in the surface state for texturing
245 /* Actual MSAA layout used by the source image. */
253 /* MSAA layout that has been configured in the render target. */
259 /* Actual MSAA layout used by the destination image. */
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.msaa.txt 22 + dEQP-GLES3.functional.fbo.msaa.*
27 + Basic rendering to MSAA framebuffer objects
functional.fbo.blit.txt 39 + MSAA resolve in glBlitFramebuffer()
40 - Covered in MSAA FBO tests
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
glossary.rst 7 MSAA
  /external/chromium_org/third_party/skia/include/gpu/
GrRenderTarget.h 68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
79 * @return the number of samples-per-pixel or zero if non-MSAA.
107 * @return true if the GrRenderTarget requires MSAA resolving
130 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
  /external/mesa3d/src/gallium/docs/source/
glossary.rst 7 MSAA
  /external/skia/include/gpu/
GrRenderTarget.h 68 * (In GL a separate FBO ID is used for the MSAA and resolved buffers)
79 * @return the number of samples-per-pixel or zero if non-MSAA.
107 * @return true if the GrRenderTarget requires MSAA resolving
130 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_resource.h 60 /* FMASK and CMASK can only be used with MSAA textures for now.
61 * MSAA textures cannot have mipmaps. */
  /external/deqp/doc/testspecs/GLES31/
functional.blend_equation_advanced.txt 28 + Rendering into MSAA FBO
47 In basic, srgb, and msaa tests, only two quads are rendered. In barrier tests
  /external/mesa3d/src/gallium/drivers/r600/
r600_resource.h 60 /* FMASK and CMASK can only be used with MSAA textures for now.
61 * MSAA textures cannot have mipmaps. */
  /external/chromium_org/chrome/browser/ui/views/accessibility/
browser_views_accessibility_browsertest.cc 54 // Verifies MSAA Name and Role properties of the given IAccessible.
104 // Verify MSAA Name property.
110 // Verify MSAA Role property.
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_context.c 107 const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); local
108 if (msaa)
109 return atoi(msaa);
st_atom_msaa.c 51 /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
  /external/mesa3d/src/mesa/state_tracker/
st_context.c 107 const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); local
108 if (msaa)
109 return atoi(msaa);
  /external/chromium_org/third_party/mesa/src/bin/
.cherry-ignore 26 a06f03d795153ce060d99aafb61d10c27a47efc1 r300g: always put MSAA resources in VRAM

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