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full:msaa
(Results
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) sorted by null
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/external/chromium_org/content/test/data/accessibility/
readme.txt
5
* foo-expected-win.txt -- expected
MSAA
output
13
*
MSAA
states do not have a prefix, e.g. FOCUSED, not STATE_SYSTEM_FOCUSED
/external/chromium_org/third_party/iaccessible2/
README.chromium
10
that extend
MSAA
's IAccessible interface for improved Windows accessibility.
/external/chromium_org/third_party/skia/src/gpu/
GrStencilAndCoverPathRenderer.h
19
* on the target having
MSAA
if AA is desired.
GrDrawTargetCaps.h
71
// Will be 0 if
MSAA
is not supported
113
// The first entry for each config is without
msaa
and the second is with.
/external/chromium_org/ui/base/win/
accessibility_ids_win.h
10
// Windows accessibility (
MSAA
) notifications are posted on an
/external/skia/src/gpu/
GrStencilAndCoverPathRenderer.h
19
* on the target having
MSAA
if AA is desired.
GrDrawTargetCaps.h
66
// Will be 0 if
MSAA
is not supported
100
// The first entry for each config is without
msaa
and the second is with.
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLCaps.h
31
* The type of
MSAA
for FBOs supported. Different extensions have different
36
* no support for
MSAA
FBOs
40
* GL3.0-style
MSAA
FBO (GL_ARB_framebuffer_object).
56
* GL_IMG_multisampled_render_to_texture. This variation does not have
MSAA
renderbuffers.
145
* Reports the type of
MSAA
FBO support.
150
* Does the supported
MSAA
FBO extension have
MSAA
renderbuffers?
159
* Is the
MSAA
FBO extension one where the texture is multisampled when bound to an FBO and
/external/skia/src/gpu/gl/
GrGLCaps.h
31
* The type of
MSAA
for FBOs supported. Different extensions have different
36
* no support for
MSAA
FBOs
40
* GL3.0-style
MSAA
FBO (GL_ARB_framebuffer_object).
56
* GL_IMG_multisampled_render_to_texture. This variation does not have
MSAA
renderbuffers.
155
* Reports the type of
MSAA
FBO support.
160
* Does the supported
MSAA
FBO extension have
MSAA
renderbuffers?
169
* Is the
MSAA
FBO extension one where the texture is multisampled when bound to an FBO and
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_blorp.h
138
* For
MSAA
surfaces,
MSAA
layout that should be used when setting up the
237
/*
MSAA
layout that has been configured in the surface state for texturing
245
/* Actual
MSAA
layout used by the source image. */
253
/*
MSAA
layout that has been configured in the render target. */
259
/* Actual
MSAA
layout used by the destination image. */
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp.h
138
* For
MSAA
surfaces,
MSAA
layout that should be used when setting up the
237
/*
MSAA
layout that has been configured in the surface state for texturing
245
/* Actual
MSAA
layout used by the source image. */
253
/*
MSAA
layout that has been configured in the render target. */
259
/* Actual
MSAA
layout used by the destination image. */
/external/deqp/doc/testspecs/GLES3/
functional.fbo.msaa.txt
22
+ dEQP-GLES3.functional.fbo.
msaa
.*
27
+ Basic rendering to
MSAA
framebuffer objects
functional.fbo.blit.txt
39
+
MSAA
resolve in glBlitFramebuffer()
40
- Covered in
MSAA
FBO tests
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
glossary.rst
7
MSAA
/external/chromium_org/third_party/skia/include/gpu/
GrRenderTarget.h
68
* (In GL a separate FBO ID is used for the
MSAA
and resolved buffers)
79
* @return the number of samples-per-pixel or zero if non-
MSAA
.
107
* @return true if the GrRenderTarget requires
MSAA
resolving
130
// a
MSAA
RT may require explicit resolving , it may auto-resolve (e.g. FBO
/external/mesa3d/src/gallium/docs/source/
glossary.rst
7
MSAA
/external/skia/include/gpu/
GrRenderTarget.h
68
* (In GL a separate FBO ID is used for the
MSAA
and resolved buffers)
79
* @return the number of samples-per-pixel or zero if non-
MSAA
.
107
* @return true if the GrRenderTarget requires
MSAA
resolving
130
// a
MSAA
RT may require explicit resolving , it may auto-resolve (e.g. FBO
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_resource.h
60
/* FMASK and CMASK can only be used with
MSAA
textures for now.
61
*
MSAA
textures cannot have mipmaps. */
/external/deqp/doc/testspecs/GLES31/
functional.blend_equation_advanced.txt
28
+ Rendering into
MSAA
FBO
47
In basic, srgb, and
msaa
tests, only two quads are rendered. In barrier tests
/external/mesa3d/src/gallium/drivers/r600/
r600_resource.h
60
/* FMASK and CMASK can only be used with
MSAA
textures for now.
61
*
MSAA
textures cannot have mipmaps. */
/external/chromium_org/chrome/browser/ui/views/accessibility/
browser_views_accessibility_browsertest.cc
54
// Verifies
MSAA
Name and Role properties of the given IAccessible.
104
// Verify
MSAA
Name property.
110
// Verify
MSAA
Role property.
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_context.c
107
const char *
msaa
= _mesa_getenv("__GL_FSAA_MODE");
local
108
if (
msaa
)
109
return atoi(
msaa
);
st_atom_msaa.c
51
/* unlike in gallium/d3d10 the mask is only active if
msaa
is enabled */
/external/mesa3d/src/mesa/state_tracker/
st_context.c
107
const char *
msaa
= _mesa_getenv("__GL_FSAA_MODE");
local
108
if (
msaa
)
109
return atoi(
msaa
);
/external/chromium_org/third_party/mesa/src/bin/
.cherry-ignore
26
a06f03d795153ce060d99aafb61d10c27a47efc1 r300g: always put
MSAA
resources in VRAM
Completed in 726 milliseconds
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