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  /external/proguard/src/proguard/gui/splash/
package.html 2 This package contains a library for creating splash screens and animations
  /external/chromium_org/chrome/browser/chromeos/login/screens/
wizard_screen.cc 5 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
7 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
mock_eula_screen.h 8 #include "chrome/browser/chromeos/login/screens/eula_screen.h"
9 #include "chrome/browser/chromeos/login/screens/eula_screen_actor.h"
10 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
mock_network_screen.h 8 #include "chrome/browser/chromeos/login/screens/network_screen.h"
9 #include "chrome/browser/chromeos/login/screens/network_screen_actor.h"
10 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
wizard_screen.h 11 #include "chrome/browser/chromeos/login/screens/base_screen.h"
17 // Base class for the OOBE screens.
mock_screen_observer.cc 5 #include "chrome/browser/chromeos/login/screens/mock_screen_observer.h"
hid_detection_screen.cc 5 #include "chrome/browser/chromeos/login/screens/hid_detection_screen.h"
7 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
hid_detection_screen.h 12 #include "chrome/browser/chromeos/login/screens/hid_detection_screen_actor.h"
13 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
kiosk_autolaunch_screen.h 12 #include "chrome/browser/chromeos/login/screens/kiosk_autolaunch_screen_actor.h"
13 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
kiosk_enable_screen.cc 5 #include "chrome/browser/chromeos/login/screens/kiosk_enable_screen.h"
9 #include "chrome/browser/chromeos/login/screens/screen_observer.h"
kiosk_enable_screen.h 12 #include "chrome/browser/chromeos/login/screens/kiosk_enable_screen_actor.h"
13 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
  /external/chromium_org/ui/base/cocoa/
fullscreen_window_manager.mm 12 // +[NSScreen screens] is the menu bar screen.
13 NSArray *screens = [NSScreen screens];
14 if ([screens count])
15 return [screens objectAtIndex:0];
21 NSArray *screens = [NSScreen screens];
22 NSUInteger count = [screens count];
26 return [screens objectAtIndex:0];
29 NSScreen* screen = [screens objectAtIndex:i]
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  /development/samples/browseable/WatchViewStub/
_index.jd 7 This sample demonstrates how to specify different layouts for round and rectangular screens.
  /external/chromium_org/ui/base/
layout_mac.mm 20 NSArray* screens = [NSScreen screens];
21 if (![screens count])
24 NSScreen* screen = [screens objectAtIndex:0];
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/linux/
virtio_console.h 13 /* colums of the screens */
15 /* rows of the screens */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
virtio_console.h 13 /* colums of the screens */
15 /* rows of the screens */
  /frameworks/base/docs/html/guide/practices/
screen-compat-mode.jd 3 parent.title=Supporting Multiple Screens
19 <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
20 <li><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
21 &lt;supports-screens&gt;}</a></li>
43 Android lower than Android 3.0, but it does resize properly for larger screens such as tablets, you
49 to resize for larger screens such as tablets. Since Android 1.6, Android has supported a
52 <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>,
53 then it might encounter some rendering issues on larger screens. For applications with this
55 screens.</p>
68 should not have version 1 of screen compatibility mode enabled for larger screens. This versio
    [all...]
screens-distribution.jd 1 page.title=Distributing to Specific Screens
3 parent.title=Supporting Multiple Screens
21 <li><a href="#MultiApks">Publishing Multiple APKs for Different Screens</a></li>
27 href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
39 application to certain types of screens, such as only tablets and other large devices or only
46 href="{@docRoot}guide/practices/screens_support.html">supporting multiple screens</a> and implement
47 them to the best of your ability. By supporting multiple screens, your application can be made
54 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
55 need to filter your application from larger screens. As long as you follow the <a
57 Independence</a>, your application should work well on larger screens such as tablets. However, yo
    [all...]
  /frameworks/base/docs/html/guide/topics/manifest/
compatible-screens-element.jd 1 page.title=&lt;compatible-screens&gt;
10 &lt;<a href="#compatible-screens">compatible-screens</a>&gt;
14 &lt;/compatible-screens&gt;
24 of the {@code &lt;compatible-screens&gt;} element is allowed in the manifest, but it can
28 <p>The Android system <em>does not</em> read the {@code &lt;compatible-screens&gt;} manifest
34 devices with such screens.</p>
42 "{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a> to
43 provide scalable support for multiple screens using alternative layouts and bitmaps
47 should use the <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@cod
    [all...]
  /external/chromium_org/chrome/browser/chromeos/login/
screen_manager.h 13 #include "chrome/browser/chromeos/login/screens/wizard_screen.h"
17 // Class that manages creation and ownership of screens.
39 // Screens.
  /external/chromium_org/chrome/browser/ui/cocoa/panels/
panel_utils_cocoa.mm 11 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
20 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
29 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
36 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
  /packages/apps/Launcher3/res/values-sw600dp/
config.xml 9 workspace screens run nearly flush to the edge of the screen-->
  /pdk/apps/TestingCamera2/res/values-w820dp/
dimens.xml 5 (such as screen margins) for screens with more than 820dp of available width. This
  /external/chromium_org/third_party/mesa/src/src/egl/main/
eglscreen.c 34 * Each EGLDisplay has one or more screens (CRTs, Flat Panels, etc).
35 * The screens' handles can be obtained with eglGetScreensMESA().
115 if (!display->Screens) {
116 display->Screens = _eglCreateArray("Screen", 4);
117 if (!display->Screens)
125 _eglAppendArray(display->Screens, (void *) screen);
140 if (!display || !display->Screens)
143 for (i = 0; i < display->Screens->Size; i++) {
144 _EGLScreen *scr = (_EGLScreen *) display->Screens->Elements[i];
165 _eglGetScreensMESA(_EGLDriver *drv, _EGLDisplay *display, EGLScreenMESA *screens,
    [all...]
  /external/mesa3d/src/egl/main/
eglscreen.c 34 * Each EGLDisplay has one or more screens (CRTs, Flat Panels, etc).
35 * The screens' handles can be obtained with eglGetScreensMESA().
115 if (!display->Screens) {
116 display->Screens = _eglCreateArray("Screen", 4);
117 if (!display->Screens)
125 _eglAppendArray(display->Screens, (void *) screen);
140 if (!display || !display->Screens)
143 for (i = 0; i < display->Screens->Size; i++) {
144 _EGLScreen *scr = (_EGLScreen *) display->Screens->Elements[i];
165 _eglGetScreensMESA(_EGLDriver *drv, _EGLDisplay *display, EGLScreenMESA *screens,
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