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  /external/libunwind/tests/
ia64-test-rbs-asm.S 40 #define SPILL(n) \
123 SPILL(2); SPILL(3)
124 SPILL(4); SPILL(5); SPILL(6); SPILL(7)
125 SPILL(8); SPILL(9); SPILL(10); SPILL(11
    [all...]
  /external/libunwind/src/hppa/
getcontext.S 26 #define SPILL(n) stw %r##n, (LINUX_UC_MCONTEXT_OFF+LINUX_SC_GR_OFF+4*(n))(%r26)
36 SPILL (2) /* return-pointer */
37 SPILL (3) /* frame pointer */
38 SPILL (4) /* 2nd-ary frame pointer */
39 SPILL (5) /* preserved register */
40 SPILL (6) /* preserved register */
41 SPILL (7) /* preserved register */
42 SPILL (8) /* preserved register */
43 SPILL (9) /* preserved register */
44 SPILL (10) /* preserved register *
    [all...]
  /external/libunwind/src/ia64/
getcontext.S 51 st8.spill [r2] = r1, (SC_FLAGS - GR(1)) // M3
66 st8.spill [r2] = r12, (GR(4) - GR(12)) // M3
70 stf.spill [r3] = f2 // M2
71 stf.spill [r8] = f16 // M3
76 stf.spill [r9] = f24, (FR(31) - FR(24)) // M2
80 stf.spill [r9] = f31 // M2
81 st8.spill [r2] = r4, (GR(5) - GR(4)) // M3, bank 1
85 .mem.offset 0,0; st8.spill [r2] = r5, (GR(6) - GR(5)) // M4, bank 0
86 .mem.offset 8,0; st8.spill [r3] = r7, (BR(0) - GR(7)) // M3, bank 0
90 st8.spill [r2] = r6, (BR(1) - GR(6)) // M2, bank
    [all...]
  /external/oprofile/module/ia64/
IA64minstate.h 192 st8.spill [r17]=rR1, 16; /* save original r1 */ \
194 .mem.offset 0, 0; st8.spill [r16]=r2, 16; \
195 .mem.offset 8, 0; st8.spill [r17]=r3, 16; \
198 .mem.offset 0, 0; st8.spill [r16]=r12, 16; \
199 .mem.offset 8, 0; st8.spill [r17]=r13, 16; \
203 .mem.offset 0, 0; st8.spill [r16]=r14, 16; \
204 .mem.offset 8, 0; st8.spill [r17]=r15, 16; \
207 .mem.offset 0, 0; st8.spill [r16]=r8, 16; \
208 .mem.offset 8, 0; st8.spill [r17]=r9, 16; \
212 .mem.offset 0, 0; st8.spill [r16]=r10, 16;
    [all...]
  /external/llvm/include/llvm/CodeGen/
CalcSpillWeights.h 24 /// \brief Normalize the spill weight of a live interval
26 /// The spill weight of a live interval is computed as:
37 // intervals have a spill weight that is mostly proportional to the number
38 // of uses, while large intervals get a spill weight that is closer to a use
44 /// spill weight and allocation hint.
64 /// \brief (re)compute li's spill weight and allocation hint.
68 /// \brief Compute spill weights and allocation hints for all virtual register
  /external/llvm/lib/CodeGen/
Spiller.h 22 /// Implementations are utility classes which insert spill or remat code on
29 /// spill - Spill the LRE.getParent() live interval.
30 virtual void spill(LiveRangeEdit &LRE) = 0;
39 /// Create and return a spiller that will insert spill code directly instead
RegAllocBasic.cpp 58 /// algorithm. It prioritizes live virtual registers by spill weight and spills
164 // Spill or split all live virtual registers currently unified under PhysReg
190 // Spill each interfering vreg allocated to PhysReg or an alias.
192 LiveInterval &Spill = *Intfs[i];
195 if (!VRM->hasPhys(Spill.reg))
200 Matrix->unassign(Spill);
202 // Spill the extracted interval.
203 LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM);
204 spiller().spill(LRE);
223 // Populate a list of physical register spill candidates
    [all...]
SpillPlacement.h 1 //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
10 // This analysis computes the optimal spill code placement between basic blocks.
21 // The returned bit vector can be used to place optimal spill code at basic
22 // block entries and exits. Spill code placement inside a basic block is not
89 /// the stack can be live-out on the stack without inserting a spill.
93 /// prepare - Reset state and prepare for a new spill placement computation.
112 /// @param Blocks Array of block numbers that prefer to spill in and out.
134 /// finish - Compute the optimal spill code placement given the
Spiller.cpp 72 /// Add spill ranges for every use/def of the live interval, inserting loads
81 "Attempting to spill already spilled value.");
84 "Trying to spill a stack slot.");
86 DEBUG(dbgs() << "Trivial spill everywhere of reg" << li->reg << "\n");
157 /// Spills any live range using the spill-everywhere method with no attempt at
166 void spill(LiveRangeEdit &LRE) override {
StackSlotColoring.cpp 54 // SSIntervals - Spill slot intervals.
57 // SSRefs - Keep a list of MachineMemOperands for each spill slot.
69 // AllColors - If index is set, it's a spill slot, i.e. color.
70 // FIXME: This assumes PEI locate spill slot with smaller indices
137 /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot
138 /// references and update spill slot weights.
177 /// InitializeSlots - Process all spill stack slot liveintervals and add them
187 // Gather all spill slots into a list.
188 DEBUG(dbgs() << "Spill slot intervals:\n");
243 assert(NextColor != -1 && "No more spill slots?")
    [all...]
  /external/llvm/test/CodeGen/ARM/
varargs-spill-stack-align-nacl.ll 9 ; stack. A varargs function must therefore spill rN-r3 just below the
12 ; This test checks for a bug in which a gap was left between the spill
  /external/llvm/test/CodeGen/X86/
2013-10-14-FastISel-incorrect-vreg.ll 9 ; In this example, this is illustrated by a the spill/reload of the
12 ; Before this patch, the compiler was accessing two different spill
19 ; Spill %arg2.
21 ; Spill %loaded_ptr.
58 ; Spill %arg2.
60 ; Spill %loaded_ptr.
97 ; Spill %arg2.
99 ; Spill %loaded_ptr.
sse-intel-ocl.ll 73 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
74 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
75 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
76 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
77 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
78 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
79 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
80 ; NOT_WIN: movaps {{%xmm([8-9]|1[0-5])}}, {{.*(%rsp).*}} ## 16-byte Spill
avx-intel-ocl.ll 69 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
70 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
71 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
72 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
73 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
74 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
75 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
76 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
77 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
78 ; WIN64: vmovaps {{%ymm([6-9]|1[0-5])}}, {{.*(%rbp).*}} # 32-byte Spill
    [all...]
unaligned-spill-folding.ll 33 ; We can't fold the spill into a padd unless the stack is aligned. Just spilling
37 ; UNALIGNED: movdqu {{.*}} # 16-byte Folded Spill
42 ; ALIGNED: movdqa {{.*}} # 16-byte Spill
47 ; FORCEALIGNED: movdqa {{.*}} # 16-byte Spill
  /external/llvm/test/CodeGen/AArch64/
arm64-neon-vector-list-spill.ll 3 ; FIXME: We should not generate ld/st for such register spill/fill, because the
5 ; spill/fill algorithm is optimized, this test case may not be triggered. And
7 define i32 @spill.DPairReg(i32* %arg1, i32 %arg2) {
8 ; CHECK-LABEL: spill.DPairReg:
27 define i16 @spill.DTripleReg(i16* %arg1, i32 %arg2) {
28 ; CHECK-LABEL: spill.DTripleReg:
47 define i16 @spill.DQuadReg(i16* %arg1, i32 %arg2) {
48 ; CHECK-LABEL: spill.DQuadReg:
67 define i32 @spill.QPairReg(i32* %arg1, i32 %arg2) {
68 ; CHECK-LABEL: spill.QPairReg
    [all...]
arm64-tls-dynamic-together.ll 4 ; glue) then LLVM will separate them quite happily (with a spill at O0, hence
  /art/compiler/utils/
managed_register.h 115 ManagedRegisterSpill spill(__x);
116 std::vector<ManagedRegisterSpill>::push_back(spill);
120 ManagedRegisterSpill spill(__x, __size);
121 std::vector<ManagedRegisterSpill>::push_back(spill);
  /external/llvm/test/CodeGen/PowerPC/
vrspill.ll 4 ; This verifies that we generate correct spill/reload code for vector regs.
  /external/llvm/test/CodeGen/SystemZ/Large/
spill-02.py 1 # Test cases where we spill from one frame index to another, both of which
2 # are out of range of MVC, and both of which need emergency spill slots.
17 # Arrange for %foo's spill slot to be at 8184(%r15) and the alloca area to be at
18 # 8192(%r15). The two emergency spill slots live below that, so this requires
spill-01.py 1 # Test cases where MVC is used for spill slots that end up being out of range.
6 # call frame, and a further 8 bytes are needed for the emergency spill slot.
  /external/llvm/test/MC/AArch64/
elf-extern.s 16 str x30, [sp, #8] // 8-byte Folded Spill
  /art/runtime/arch/arm64/
jni_entrypoints_arm64.S 26 // spill regs.
41 // load spill regs.
  /external/valgrind/main/VEX/priv/
host_generic_reg_alloc2.c 51 providing we can arrange for the dst to have the same spill slot.
66 /* The "home" spill slot, if needed. Never changes. */
103 spill. */
106 rreg has the same value as the spill slot for the associated
108 spill store or reload for this rreg. */
164 sequence. Point is to select a virtual register to spill, by
170 caller to arbitrarily restrict the set of spill candidates to be
174 spill, or -1 if none was found. */
207 /* Check that this vreg has been assigned a sane spill offset. */
327 /* Return one, or, if we're unlucky, two insn(s) to spill/restore
    [all...]
  /external/llvm/test/CodeGen/Thumb2/
aligned-spill.ll 7 ; This function is forced to spill a double.
8 ; Verify that the spill slot is properly aligned.
33 ; Since the spill slot is only 8 bytes, technically it would be fine to only
47 ; Spill 7 d-registers.
71 ; Spill 7 d-registers, leave a hole.

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