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  /frameworks/native/services/surfaceflinger/
Layer.cpp 478 uint32_t t_orientation = transform.getOrientation(); local
485 bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0;
486 bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0;
488 t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
493 transform = Transform(t_orientation) * Transform(invTransform);
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