/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/ |
Passthrough3D11.hlsl | 11 float3 TexCoord : TEXCOORD; 18 float3 TexCoord : TEXCOORD; 25 float3 TexCoord : TEXCOORD; 34 output.TexCoord = input.TexCoord; 48 output.TexCoord = input[i].TexCoord; [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11blit.hlsl | 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11blit.hlsl | 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl | 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
[all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl | 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
[all...] |
/external/chromium_org/third_party/angle/tests/angle_tests/ |
TextureTest.cpp | 36 varying vec2 texcoord; 41 texcoord = (position.xy * 0.5) + 0.5; 49 varying vec2 texcoord; 53 gl_FragColor = texture2D(tex, texcoord); 62 varying vec2 texcoord; 66 gl_FragColor = texture2D(tex2D, texcoord); 67 gl_FragColor += textureCube(texCube, vec3(texcoord, 0));
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CompressedTextureTest.cpp | 25 varying vec2 texcoord; 30 texcoord = (position.xy * 0.5) + 0.5; 31 texcoord.y = 1.0 - texcoord.y; 39 varying vec2 texcoord; 43 gl_FragColor = texture2D(tex, texcoord);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/ |
Blit.vs | 10 float4 texcoord : TEXCOORD0; 25 Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0); 40 Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_texgen.c | 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data 172 * (f). This allows us to pass in either a texcoord vector4f, or a 257 GLvector4f *out = &store->texcoord[unit]; 279 GLvector4f *out = &store->texcoord[unit]; 281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; 287 texcoord[i][0] = norm[0]; 288 texcoord[i][1] = norm[1]; 289 texcoord[i][2] = norm[2]; 307 GLvector4f *out = &store->texcoord[unit]; 308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start [all...] |
t_vb_texmat.c | 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data 71 (void) TransformRaw( &store->texcoord[i], 75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 111 if (store->texcoord[i].data) 112 _mesa_vector4f_free( &store->texcoord[i] );
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t_rasterpos.c | 256 * \param texcoord incoming texcoord and resulting texcoord 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 287 texcoord[0] = rx * mInv + 0.5F; 290 texcoord[0] = rx; 293 texcoord[0] = normal[0]; 304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane) [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_texgen.c | 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data 172 * (f). This allows us to pass in either a texcoord vector4f, or a 257 GLvector4f *out = &store->texcoord[unit]; 279 GLvector4f *out = &store->texcoord[unit]; 281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start; 287 texcoord[i][0] = norm[0]; 288 texcoord[i][1] = norm[1]; 289 texcoord[i][2] = norm[2]; 307 GLvector4f *out = &store->texcoord[unit]; 308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start [all...] |
t_vb_texmat.c | 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data 71 (void) TransformRaw( &store->texcoord[i], 75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 111 if (store->texcoord[i].data) 112 _mesa_vector4f_free( &store->texcoord[i] );
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t_rasterpos.c | 256 * \param texcoord incoming texcoord and resulting texcoord 260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) 281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); 284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); 287 texcoord[0] = rx * mInv + 0.5F; 290 texcoord[0] = rx; 293 texcoord[0] = normal[0]; 304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane) [all...] |
/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
SimpleTexture2D.cpp | 85 0.0f, 0.0f, // TexCoord 0 87 0.0f, 1.0f, // TexCoord 1 89 1.0f, 1.0f, // TexCoord 2 91 1.0f, 0.0f // TexCoord 3
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_texfilter.c | 152 * s = texcoord in [0,1] 505 const GLfloat texcoord[4], 515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width); 516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height); 520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); 530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 531 *j = tex_array_slice(texcoord[1], height); 535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]) [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_texfilter.c | 152 * s = texcoord in [0,1] 505 const GLfloat texcoord[4], 515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width); 516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height); 520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); 530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); 531 *j = tex_array_slice(texcoord[1], height); 535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]) [all...] |
/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | 578 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params) 581 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); 582 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); 590 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params [all...] |
glsTextureTestUtil.hpp | 217 void renderQuad (int texUnit, const float* texCoord, TextureType texType); 218 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params); 359 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias); 361 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params); 362 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params); 363 void sampleTextureMultiFace (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params); 364 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params); 365 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params); 366 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params); 367 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params) [all...] |
/development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ |
VS_ShaderPlain.vsh | 12 varying mediump vec2 texCoord; 36 texCoord = myUV;
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/frameworks/base/tests/RenderScriptTests/SceneGraph/assets/ |
orientation_test.dae | 113 <texture texture="file23-sampler" texcoord="TEX0"> 170 <texture texture="file25-sampler" texcoord="TEX0"> 227 <texture texture="file24-sampler" texcoord="TEX0"> 284 <texture texture="file24-sampler" texcoord="TEX0"> 341 <texture texture="file23-sampler" texcoord="TEX0"> 398 <texture texture="file28-sampler" texcoord="TEX0"> 455 <texture texture="file29-sampler" texcoord="TEX0"> 512 <texture texture="file22-sampler" texcoord="TEX0"> 654 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" /> 672 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" / [all...] |
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 23 0.0f, 1.0f, // TexCoord 0 25 1.0f, 1.0f, // TexCoord 1 27 0.0f, 0.0f, // TexCoord 2 29 1.0f, 0.0f // TexCoord 3
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YVURenderer.cpp | 23 0.0f, 1.0f, // TexCoord 0 25 1.0f, 1.0f, // TexCoord 1 27 0.0f, 0.0f, // TexCoord 2 29 1.0f, 0.0f // TexCoord 3
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/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
MipMap2D.cpp | 93 0.0f, 0.0f, // TexCoord 0 95 0.0f, 1.0f, // TexCoord 1 97 1.0f, 1.0f, // TexCoord 2 99 1.0f, 0.0f // TexCoord 3
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 108 0.0f, 0.0f, // TexCoord 0 110 0.0f, 1.0f, // TexCoord 1 112 1.0f, 1.0f, // TexCoord 2 114 1.0f, 0.0f // TexCoord 3
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