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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/
Passthrough3D11.hlsl 11 float3 TexCoord : TEXCOORD;
18 float3 TexCoord : TEXCOORD;
25 float3 TexCoord : TEXCOORD;
34 output.TexCoord = input.TexCoord;
48 output.TexCoord = input[i].TexCoord;
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
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  /external/chromium_org/third_party/angle/tests/angle_tests/
TextureTest.cpp 36 varying vec2 texcoord;
41 texcoord = (position.xy * 0.5) + 0.5;
49 varying vec2 texcoord;
53 gl_FragColor = texture2D(tex, texcoord);
62 varying vec2 texcoord;
66 gl_FragColor = texture2D(tex2D, texcoord);
67 gl_FragColor += textureCube(texCube, vec3(texcoord, 0));
CompressedTextureTest.cpp 25 varying vec2 texcoord;
30 texcoord = (position.xy * 0.5) + 0.5;
31 texcoord.y = 1.0 - texcoord.y;
39 varying vec2 texcoord;
43 gl_FragColor = texture2D(tex, texcoord);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/
Blit.vs 10 float4 texcoord : TEXCOORD0;
25 Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
40 Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_texgen.c 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data
172 * (f). This allows us to pass in either a texcoord vector4f, or a
257 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *out = &store->texcoord[unit];
281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
287 texcoord[i][0] = norm[0];
288 texcoord[i][1] = norm[1];
289 texcoord[i][2] = norm[2];
307 GLvector4f *out = &store->texcoord[unit];
308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start
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t_vb_texmat.c 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data
71 (void) TransformRaw( &store->texcoord[i],
75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
111 if (store->texcoord[i].data)
112 _mesa_vector4f_free( &store->texcoord[i] );
t_rasterpos.c 256 * \param texcoord incoming texcoord and resulting texcoord
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
287 texcoord[0] = rx * mInv + 0.5F;
290 texcoord[0] = rx;
293 texcoord[0] = normal[0];
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane)
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  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data
172 * (f). This allows us to pass in either a texcoord vector4f, or a
257 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *out = &store->texcoord[unit];
281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
287 texcoord[i][0] = norm[0];
288 texcoord[i][1] = norm[1];
289 texcoord[i][2] = norm[2];
307 GLvector4f *out = &store->texcoord[unit];
308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start
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t_vb_texmat.c 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data
71 (void) TransformRaw( &store->texcoord[i],
75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
111 if (store->texcoord[i].data)
112 _mesa_vector4f_free( &store->texcoord[i] );
t_rasterpos.c 256 * \param texcoord incoming texcoord and resulting texcoord
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
287 texcoord[0] = rx * mInv + 0.5F;
290 texcoord[0] = rx;
293 texcoord[0] = normal[0];
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane)
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  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 85 0.0f, 0.0f, // TexCoord 0
87 0.0f, 1.0f, // TexCoord 1
89 1.0f, 1.0f, // TexCoord 2
91 1.0f, 0.0f // TexCoord 3
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texfilter.c 152 * s = texcoord in [0,1]
505 const GLfloat texcoord[4],
515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width);
516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height);
520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]);
530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
531 *j = tex_array_slice(texcoord[1], height);
535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0])
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  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 152 * s = texcoord in [0,1]
505 const GLfloat texcoord[4],
515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width);
516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height);
520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]);
530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
531 *j = tex_array_slice(texcoord[1], height);
535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0])
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  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 578 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params)
581 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
582 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
590 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params
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glsTextureTestUtil.hpp 217 void renderQuad (int texUnit, const float* texCoord, TextureType texType);
218 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
359 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias);
361 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params);
362 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params);
363 void sampleTextureMultiFace (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params);
364 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params);
365 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params);
366 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params);
367 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params)
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  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
VS_ShaderPlain.vsh 12 varying mediump vec2 texCoord;
36 texCoord = myUV;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/assets/
orientation_test.dae 113 <texture texture="file23-sampler" texcoord="TEX0">
170 <texture texture="file25-sampler" texcoord="TEX0">
227 <texture texture="file24-sampler" texcoord="TEX0">
284 <texture texture="file24-sampler" texcoord="TEX0">
341 <texture texture="file23-sampler" texcoord="TEX0">
398 <texture texture="file28-sampler" texcoord="TEX0">
455 <texture texture="file29-sampler" texcoord="TEX0">
512 <texture texture="file22-sampler" texcoord="TEX0">
654 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" />
672 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" /
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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
YVURenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
  /external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp 93 0.0f, 0.0f, // TexCoord 0
95 0.0f, 1.0f, // TexCoord 1
97 1.0f, 1.0f, // TexCoord 2
99 1.0f, 0.0f // TexCoord 3
  /external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp 108 0.0f, 0.0f, // TexCoord 0
110 0.0f, 1.0f, // TexCoord 1
112 1.0f, 1.0f, // TexCoord 2
114 1.0f, 0.0f // TexCoord 3

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