Lines Matching full:shader
1 # not declared in vertex shader, declared in fragment shader
3 desc "varying declared in fragment shader, no reference in vertex shader"
24 # declared in vertex shader, no reference in frag shader
26 desc "varying declared in vertex shader, no reference in fragment shader"
43 # declared in vertex shader, declared in frag shader
45 desc "varying declared in both vertex and fragment shader, but not used"
63 # declared in vertex shader, static use in frag shader
65 desc "varying declared in both shaders, statically used in fragment shader"
88 # static use in vertex shader, no reference in fragment shader
90 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
110 # static use in vertex shader, declared in fragment shader
112 desc "varying declared and statically used in vertex shader, only declared in fragment shader"
133 # static use in vertex shader, used in fragment shader
135 desc "varying statically used in both vertex and fragment shader"
358 desc "varying declared as highp in vertex shader, but mediump in fragment shader"
388 desc "varying declared as highp in vertex shader, but lowp in fragment shader"
418 desc "varying declared as lowp in vertex shader, but mediump in fragment shader"
446 # mismatched type, static use but no runtime use in the fragment shader
448 desc "varying type mismatch (float vs. vec2), static use but no runtime use in the fragment shader"
497 # no declaration in vertex shader, but static use in fragment
499 desc "varying not declared in vertex shader, but statically used in fragment shader"
581 desc "read back (an already written) varying in the vertex shader"
615 desc "write back a varying in the fragment shader"