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Lines Matching full:shader

19     Geometry shader tests
36 + Geometry shader transform feedback
37 + (Negative) tests for vertex-geo-frag shader varying linkage.
38 + Primitive render order with geometry shader instancing
42 Geometry shader tests test geometry shader functionality by rendering
51 geometry shader related limits and states. primitives_generated_* cases
56 basic.* tests test basic geometry shader usage: output_* cases emit
58 number of vertices, depending on a shader varying, uniform or a texture
64 input.* tests verify geometry shader behavior with different input types
65 by drawing a separate triangle for each geometry shader input vertex.
74 shader invocation with name *_emit_N_end_M calls EmitVertex() N times and
77 varying.* tests verify the functionality of vertex shader -> geometry shader
78 varyigns and geometry shader -> fragment shader varyings.
80 layered.* tests geometry shader layered rendering targeting a cubemap, 3D,
84 the fragment shader built-in variable gl_Layer by outputting different color to
90 instanced.* tests geometry shader instancing functionality.
91 geometry[_output_different]_N_invocations cases test basic geometry shader
93 on the circle is generated by a single geometry shader invocation and each
95 multiple_layers_per_invocation cases test geometry shader instancing with
96 layered rendering. In invocation_per_layer cases, shader invocation writes only
99 vertices, depending on a shader varying, uniform or a texture lookup.
104 negative.* cases create a geometry shader accepting a certain input
105 primitive type and then try to use the shader when drawing with an incompatible