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27  + Replacement of pipeline stages
28 + Independence of homonymous uniforms and constants in the pipeline's
31 + glProgramUniform on the pipeline's stages
42 + Testing pipeline rendering against a hardware-independent reference
46 The "api.current_program_priority" test case checks that a bound pipeline
48 pipeline and a differently behaving monolithic program. It then calls
51 but without a bound program pipeline.
53 The "api.active_program_uniform" test case creates a pipeline and a
54 program, binds the pipeline and sets that program as the pipeline's active
63 returns the program that was set as the pipeline's active program.
66 The following tests create a program pipeline with one or two programs,
68 single-shader program. A triangle is drawn with the pipeline and the
72 In the "pipeline.*" test cases the shaders have uniforms or constants, but
79 the pipeline are created with glCreateShaderProgram.
85 The "random.*" test cases create random pipeline configurations that mix