Lines Matching full:targets
47 program. With texture targets, each sample encodes its gl_SampleID to the
49 framebuffer and renderbuffer targets, render area is partitioned to a grid so
67 With texture render targets, the texture contents are read and positions are
69 renderbuffer render targets only the legality and distribution are verified.
78 single sample render targets. *_per_pixel variations test value when fragment
85 render targets gl_SampleMaskIn does not contain any bits not set in
86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not
104 to gl_SampleMask output variable. With single sample targets, writing to
105 gl_SampleMask should have no effect. With multisample targets the result image
106 color intensity should decrease. With multisample targets with sample count = 1,
110 SAMPLE_MASK. With multisample render targets, all fragments should be discarded.
111 With single sample render targets, writing to gl_SampleMask should have no