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Lines Matching refs:Vec3

104 Vec2		computeCubeLodBoundsFromDerivates	(const Vec3& coord, const Vec3& coordDx, const Vec3& coordDy, const int faceSize, const LodPrecision& prec);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
124 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec3& coord, const Vec4& result);
125 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const IVec4& result);
126 bool isLevel3DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec3& coord, const UVec4& result);
134 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result);
135 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result);
136 bool isGatherOffsetsResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const UVec4& result);
139 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, int componentNdx, const Vec4& result);
140 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const IVec4& result);
141 bool isGatherResultValid (const TextureCubeView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec3& coord, int componentNdx, const UVec4& result);