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Lines Matching refs:CubeFace

1987 CubeFace selectCubeFace (const Vec3& coords)
2031 Vec2 projectToFace (CubeFace face, const Vec3& coord)
2063 const CubeFace face = selectCubeFace(coords);
2121 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, float u, float v, int depth, Vec4 (&dst)[4])
2180 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float s, float t, int depth)
2211 CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod)
2300 static float sampleCubeSeamlessLinearCompare (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float ref, float s, float t)
2381 static float sampleLevelArrayCubeSeamlessCompare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2464 static inline ConstPixelBufferAccess getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeFace face)
2472 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float s, float t, float lod)
2487 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i);
2507 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i);
2537 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);
2538 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
2554 static float sampleCubeArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2569 faceAccesses[i] = getCubeArrayFaceAccess(levels, 0, slice, (CubeFace)i);
2589 faceAccesses[i] = getCubeArrayFaceAccess(levels, level, slice, (CubeFace)i);
2619 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i);
2620 faceAccesses1[i] = getCubeArrayFaceAccess(levels, level1, slice, (CubeFace)i);
2945 if (!other.isLevelEmpty((CubeFace)face, levelNdx))
2947 allocLevel((CubeFace)face, levelNdx);
2948 copy(getLevelFace(levelNdx, (CubeFace)face),
2949 other.getLevelFace(levelNdx, (CubeFace)face));
2978 if (!isLevelEmpty((CubeFace)face, levelNdx))
2979 clearLevel((CubeFace)face, levelNdx);
2981 if (!other.isLevelEmpty((CubeFace)face, levelNdx))
2983 allocLevel((CubeFace)face, levelNdx);
2984 copy(getLevelFace(levelNdx, (CubeFace)face),
2985 other.getLevelFace(levelNdx, (CubeFace)face));
2997 void TextureCube::allocLevel (tcu::CubeFace face, int levelNdx)
3007 void TextureCube::clearLevel (tcu::CubeFace face, int levelNdx)
3402 std::ostream& operator<< (std::ostream& str, CubeFace face)