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Lines Matching refs:Vec4

247 			 const Vec4&		borderColor_		= Vec4(0.0f, 0.0f, 0.0f, 0.0f),
275 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f))
320 Vec4 getPixel (int x, int y, int z = 0) const;
330 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const;
331 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const;
332 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const;
334 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const;
335 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const;
336 Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const;
370 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const;
417 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
418 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod);
419 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod);
421 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
422 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
423 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
428 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]);
429 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]);
478 Vec4 sample (const Sampler& sampler, float s, float lod) const;
479 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
495 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const
500 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
529 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
530 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
534 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
535 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
549 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const
554 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
569 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
574 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
628 Vec4 sample (const Sampler& sampler, float s, float lod) const;
629 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
646 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const
651 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
673 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
674 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
678 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const;
679 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
697 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const
702 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
717 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2 (&offsets)[4]) const
722 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
741 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
744 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
745 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
773 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
776 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
777 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
793 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const
803 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const
808 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const
827 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
828 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
854 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
855 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
859 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
860 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
890 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
891 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
905 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const
910 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const
947 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
948 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
952 Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const;
953 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
966 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) const
971 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const
986 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, const IVec2 (&offsets)[4]) const
991 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const
1011 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1012 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1019 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) const
1024 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1051 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
1052 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1065 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const
1070 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1090 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1091 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1123 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1124 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1138 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const
1143 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const