Lines Matching refs:MODE_DEPTH
565 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_DEPTH), tcu::Vec4(depth, 0.0f, 0.0f, 0.0f));
644 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal);
721 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), colorA, colorB);
1063 (mode == Sampler::MODE_DEPTH && baseAccess.getFormat().order == TextureFormat::D) ||
1071 if (mode == Sampler::MODE_DEPTH)
1097 if (mode == Sampler::MODE_DEPTH)