Lines Matching full:shader
32 class Shader;
49 void glAttachShader (deUint32 program, deUint32 shader);
68 void glCompileShader (deUint32 shader);
82 void glDeleteShader (deUint32 shader);
87 void glDetachShader (deUint32 program, deUint32 shader);
117 void glGetShaderiv (deUint32 shader, deUint32 pname, int* params);
118 void glGetShaderInfoLog (deUint32 shader, int bufsize, int* length, char* infolog);
120 void glGetShaderSource (deUint32 shader, int bufsize, int* length, char* source);
136 deBool glIsShader (deUint32 shader);
148 void glShaderSource (deUint32 shader, int count, const char* const* string, const int* length);