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Lines Matching refs:fragOps

4305 		state.fragOps.scissorTestEnabled							= m_scissorEnabled;
4306 state.fragOps.scissorRectangle = rr::WindowRectangle(m_scissorBox.x(), m_scissorBox.y(), m_scissorBox.z(), m_scissorBox.w());
4308 state.fragOps.numStencilBits = stencilBits;
4309 state.fragOps.stencilTestEnabled = m_stencilTestEnabled;
4313 state.fragOps.stencilStates[faceType].compMask = m_stencil[faceType].opMask;
4314 state.fragOps.stencilStates[faceType].writeMask = m_stencil[faceType].writeMask;
4315 state.fragOps.stencilStates[faceType].ref = m_stencil[faceType].ref;
4316 state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].func);
4317 state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opStencilFail);
4318 state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthFail);
4319 state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthPass);
4322 state.fragOps.depthTestEnabled = m_depthTestEnabled;
4323 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc);
4324 state.fragOps.depthMask = m_depthMask;
4326 state.fragOps.blendMode = m_blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE;
4327 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB);
4328 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB);
4329 state.fragOps.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstRGB);
4330 state.fragOps.blendAState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeAlpha);
4331 state.fragOps.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcAlpha);
4332 state.fragOps.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstAlpha);
4333 state.fragOps.blendColor = m_blendColor;
4335 state.fragOps.sRGBEnabled = m_sRGBUpdateEnabled;
4337 state.fragOps.colorMask = m_colorMask;
4339 state.fragOps.depthClampEnabled = m_depthClampEnabled;
4348 state.fragOps.polygonOffsetEnabled = polygonOffsetEnabled;
4349 state.fragOps.polygonOffsetFactor = m_polygonOffsetFactor;
4350 state.fragOps.polygonOffsetUnits = m_polygonOffsetUnits;