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6 gl->activeShaderProgram							= (glActiveShaderProgramFunc)							loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
16 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
17 gl->bindBuffersBase = (glBindBuffersBaseFunc) loader->get("glBindBuffersBase");
18 gl->bindBuffersRange = (glBindBuffersRangeFunc) loader->get("glBindBuffersRange");
19 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation");
20 gl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed");
21 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
22 gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture");
23 gl->bindImageTextures = (glBindImageTexturesFunc) loader->get("glBindImageTextures");
24 gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline");
25 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
26 gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
27 gl->bindSamplers = (glBindSamplersFunc) loader->get("glBindSamplers");
28 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
30 gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
31 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
32 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer");
33 gl->bindVertexBuffers = (glBindVertexBuffersFunc) loader->get("glBindVertexBuffers");
34 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
35 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
36 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
37 gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei");
38 gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi");
39 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
40 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
41 gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei");
42 gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci");
43 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
44 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
45 gl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage");
46 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
47 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
48 gl->clampColor = (glClampColorFunc) loader->get("glClampColor");
49 gl->clear = (glClearFunc) loader->get("glClear");
50 gl->clearBufferData = (glClearBufferDataFunc) loader->get("glClearBufferData");
51 gl->clearBufferSubData = (glClearBufferSubDataFunc) loader->get("glClearBufferSubData");
52 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
53 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
54 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
55 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
56 gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
57 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
58 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
59 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
60 gl->clearTexImage = (glClearTexImageFunc) loader->get("glClearTexImage");
61 gl->clearTexSubImage = (glClearTexSubImageFunc) loader->get("glClearTexSubImage");
62 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
63 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
64 gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski");
65 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
66 gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D");
67 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
68 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
69 gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D");
70 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
71 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
72 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
73 gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubData");
74 gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D");
75 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
76 gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D");
77 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
78 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
79 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
80 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
81 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv");
82 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
83 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
84 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
85 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
86 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
87 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
88 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
89 gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines");
90 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
91 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
92 gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
93 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
94 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
95 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
96 gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
97 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
98 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
99 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
100 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
101 gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv");
102 gl->depthRangeIndexed = (glDepthRangeIndexedFunc) loader->get("glDepthRangeIndexed");
103 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
104 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
105 gl->disable = (glDisableFunc) loader->get("glDisable");
106 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
107 gl->disablei = (glDisableiFunc) loader->get("glDisablei");
108 gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute");
109 gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect");
110 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
111 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect");
112 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
113 gl->drawArraysInstancedBaseInstance = (glDrawArraysInstancedBaseInstanceFunc) loader->get("glDrawArraysInstancedBaseInstance");
114 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer");
115 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
116 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
117 gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex");
118 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect");
119 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
120 gl->drawElementsInstancedBaseInstance = (glDrawElementsInstancedBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseInstance");
121 gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex");
122 gl->drawElementsInstancedBaseVertexBaseInstance = (glDrawElementsInstancedBaseVertexBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseVertexBaseInstance");
123 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
124 gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex");
125 gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback");
126 gl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced");
127 gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream");
128 gl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced");
129 gl->enable = (glEnableFunc) loader->get("glEnable");
130 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
131 gl->enablei = (glEnableiFunc) loader->get("glEnablei");
132 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
133 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
134 gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed");
135 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
136 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
137 gl->finish = (glFinishFunc) loader->get("glFinish");
138 gl->flush = (glFlushFunc) loader->get("glFlush");
139 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
140 gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri");
141 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
142 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture");
143 gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D");
144 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
145 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D");
146 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
147 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
148 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
149 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
150 gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines");
151 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
152 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
153 gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
154 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
155 gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
156 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
157 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
158 gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv");
159 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
160 gl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName");
161 gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName");
162 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv");
163 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
164 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
165 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
166 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName");
167 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
168 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
169 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
170 gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v");
171 gl->getBooleanv = (glGetBooleanvFunc) loader
172 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
173 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
174 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
175 gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData");
176 gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage");
177 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
178 gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_v");
179 gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev");
180 gl->getError = (glGetErrorFunc) loader->get("glGetError");
181 gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_v");
182 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
183 gl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex");
184 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
185 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
186 gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv");
187 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
188 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
189 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
190 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
191 gl->getInternalformati64v = (glGetInternalformati64vFunc) loader->get("glGetInternalformati64v");
192 gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");
193 gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv");
194 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
195 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
196 gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv");
197 gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
198 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
199 gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv");
200 gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog");
201 gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv");
202 gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex");
203 gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation");
204 gl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex");
205 gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName");
206 gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv");
207 gl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv");
208 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
209 gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv");
210 gl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v");
211 gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv");
212 gl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v");
213 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
214 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
215 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
216 gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv");
217 gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv");
218 gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
219 gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
220 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
221 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
222 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
223 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
224 gl->getString = (glGetStringFunc) loader->get("glGetString");
225 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
226 gl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex");
227 gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation");
228 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
229 gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage");
230 gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv");
231 gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv");
232 gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv");
233 gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv");
234 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
235 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
236 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
237 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
238 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
239 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
240 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv");
241 gl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv");
242 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
243 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
244 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
245 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
246 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
247 gl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv");
248 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
249 gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv");
250 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
251 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
252 gl->hint = (glHintFunc) loader->get("glHint");
253 gl->invalidateBufferData = (glInvalidateBufferDataFunc) loader->get("glInvalidateBufferData");
254 gl->invalidateBufferSubData = (glInvalidateBufferSubDataFunc) loader->get("glInvalidateBufferSubData");
255 gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
256 gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
257 gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage");
258 gl->invalidateTexSubImage = (glInvalidateTexSubImageFunc) loader->get("glInvalidateTexSubImage");
259 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
260 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
261 gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi");
262 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
263 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
264 gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline");
265 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
266 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
267 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
268 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
269 gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
270 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
271 gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
272 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
273 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
274 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
275 gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp");
276 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer");
277 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
278 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
280 gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays");
281 gl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect");
282 gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements");
283 gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex");
284 gl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect");
285 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
286 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
287 gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv");
288 gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri");
289 gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
290 gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref");
291 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
292 gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf");
293 gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv");
294 gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri");
295 gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv");
296 gl->pointSize = (glPointSizeFunc) loader->get("glPointSize");
297 gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode");
298 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
299 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
300 gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex");
301 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
302 gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
303 gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d");
304 gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv");
305 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f");
306 gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv");
307 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
308 gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv");
309 gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui");
310 gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv");
311 gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d");
312 gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv");
313 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
314 gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv");
315 gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i");
316 gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv");
317 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui");
318 gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv");
319 gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d");
320 gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv");
321 gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f");
322 gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv");
323 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i");
324 gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv");
325 gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui");
326 gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv");
327 gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d");
328 gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv");
329 gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f");
330 gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv");
331 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i");
332 gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv");
333 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui");
334 gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv");
335 gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv");
336 gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv");
337 gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv");
338 gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv");
339 loader->get("glProgramUniformMatrix2x4dv");
340 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv");
341 gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv");
342 gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv");
343 gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv");
344 gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv");
345 gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv");
346 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv");
347 gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv");
348 gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv");
349 gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv");
350 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv");
351 gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv");
352 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv");
353 gl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex");
354 gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup");
355 gl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter");
356 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
357 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
358 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
359 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
360 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
361 gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
362 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
363 gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski");
364 gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv");
365 gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv");
366 gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
367 gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
368 gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
369 gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
370 gl->scissor = (glScissorFunc) loader->get("glScissor");
371 gl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayv");
372 gl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexed");
373 gl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedv");
374 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
375 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
376 gl->shaderStorageBlockBinding = (glShaderStorageBlockBindingFunc) loader->get("glShaderStorageBlockBinding");
377 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
378 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
379 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
380 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
381 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
382 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
383 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer");
384 gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRange");
385 gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D");
386 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
387 gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample");
388 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
389 gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample");
390 gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv");
391 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv");
392 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
393 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
394 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
395 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
396 gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D");
397 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
398 gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample");
399 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
400 gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample");
401 gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D");
402 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
403 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
404 gl->textureView = (glTextureViewFunc) loader->get("glTextureView");
405 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
406 gl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d");
407 gl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv");
408 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
409 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
410 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
411 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
412 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
413 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
414 gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d");
415 gl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv");
416 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
417 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
418 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
419 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
420 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
421 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
422 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
423 gl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv");
424 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
425 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
426 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
427 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
428 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
429 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
430 gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d");
431 gl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv");
432 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
433 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
434 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
435 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
436 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
437 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
438 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
439 gl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv");
440 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
441 gl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv");
442 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
443 gl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv");
444 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
445 gl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv");
446 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
447 gl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv");
448 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
449 gl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv");
450 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
451 gl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv");
452 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
453 gl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv");
454 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
455 gl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv");
456 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
457 gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv");
458 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
459 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
460 gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages");
461 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
462 gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline");
463 gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d");
464 gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv");
465 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
466 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
467 gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s");
468 gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv");
469 gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d");
470 gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv");
471 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
472 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
473 gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s");
474 gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv");
475 gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d");
476 gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv");
477 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
478 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
479 gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s");
480 gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv");
481 gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv");
482 gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv");
483 gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv");
484 gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub");
485 gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv");
486 gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv");
487 gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv");
488 gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv");
489 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d");
490 gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv");
491 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
492 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
493 gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv");
494 gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s");
495 gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv");
496 gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv");
497 gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv");
498 gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv");
499 gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding");
500 gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
501 gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat");
502 gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i");
503 gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv");
504 gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui");
505 gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv");
506 gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i");
507 gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv");
508 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui");
509 gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv");
510 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
511 gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv");
512 loader->get("glVertexAttribI3ui");
513 gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv");
514 gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv");
515 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
516 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
517 gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv");
518 gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv");
519 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
520 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
521 gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv");
522 gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat");
523 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
524 gl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d");
525 gl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv");
526 gl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d");
527 gl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv");
528 gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d");
529 gl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv");
530 gl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d");
531 gl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv");
532 gl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat");
533 gl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer");
534 gl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui");
535 gl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv");
536 gl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui");
537 gl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv");
538 gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui");
539 gl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv");
540 gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui");
541 gl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv");
542 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
543 gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor");
544 gl->viewport = (glViewportFunc) loader->get("glViewport");
545 gl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayv");
546 gl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedf");
547 gl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfv");
548 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");