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Lines Matching refs:Vec3

29 using tcu::Vec3;
318 m_sampleRegister[regSampleNdx].FACTOR_NAME = clamp((FACTOR_EXPRESSION), Vec3(0.0f), Vec3(1.0f)); \
325 case BLENDFUNC_ZERO: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(0.0f)) break; \
326 case BLENDFUNC_ONE: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f)) break; \
328 case BLENDFUNC_ONE_MINUS_SRC_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src.swizzle(0,1,2)) break; \
330 case BLENDFUNC_ONE_MINUS_DST_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - dst.swizzle(0,1,2)) break; \
331 case BLENDFUNC_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src.w())) break; \
332 case BLENDFUNC_ONE_MINUS_SRC_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src.w())) break; \
333 case BLENDFUNC_DST_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(dst.w())) break; \
334 case BLENDFUNC_ONE_MINUS_DST_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - dst.w())) break; \
336 case BLENDFUNC_ONE_MINUS_CONSTANT_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - blendColor.swizzle(0,1,2)) break; \
337 case BLENDFUNC_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(blendColor.w())) break; \
338 case BLENDFUNC_ONE_MINUS_CONSTANT_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - blendColor.w())) break; \
339 case BLENDFUNC_SRC_ALPHA_SATURATE: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(de::min(src.w(), 1.0f - dst.w()))) break; \
341 case BLENDFUNC_ONE_MINUS_SRC1_COLOR: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f) - src1.swizzle(0,1,2)) break; \
342 case BLENDFUNC_SRC1_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(src1.w())) break; \
343 case BLENDFUNC_ONE_MINUS_SRC1_ALPHA: SAMPLE_REGISTER_BLEND_FACTOR(FACTOR_NAME, Vec3(1.0f - src1.w())) break; \
501 inline float minComp (const Vec3& v)
506 inline float maxComp (const Vec3& v)
511 inline float luminosity (const Vec3& rgb)
513 return dot(rgb, Vec3(0.3f, 0.59f, 0.11f));
516 inline float saturation (const Vec3& rgb)
521 Vec3 setLum (const Vec3& cbase, const Vec3& clum)
526 const Vec3 color = cbase + Vec3(ldiff);
538 Vec3 setLumSat (const Vec3& cbase, const Vec3& csat, const Vec3& clum)
543 Vec3 color = Vec3(0.0f);
567 const Vec3& bias = sample.blendSrcFactorRGB; \
573 sample.blendedRGB = Vec3(r, g, b); \
583 const Vec3 srcColor = sample.clampedBlendSrcColor.swizzle(0,1,2); \
584 const Vec3 dstColor = sample.clampedBlendDstColor.swizzle(0,1,2); \
585 const Vec3& bias = sample.blendSrcFactorRGB; \
606 const Vec3 bias (srcColor[0]*p1 + dstColor[0]*p2,