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Lines Matching full:vertex

415 		// clip just vertex 1
422 // clip just vertex 2
450 // clip one vertex
1470 * Assembles, tesselates, runs geometry shader and draws primitives of any type from vertex list.
1498 // Make shared vertices distinct. Needed for that the translation to screen space happens only once per vertex, and for flatshading
1567 // Enough vertex inputs?
1711 // implicit index or explicit index (without base vertex) equals restart
1786 // \todo Vertex cache?