Lines Matching full:weight
266 ClipFloat weight[3]; //!< barycentrics
301 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
302 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
303 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
325 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
326 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
327 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
376 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
377 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
378 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
400 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist);
401 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist);
402 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist);
589 initialTri.vertices[0].weight[0] = (ClipFloat)1.0;
590 initialTri.vertices[0].weight[1] = (ClipFloat)0.0;
591 initialTri.vertices[0].weight[2] = (ClipFloat)0.0;
594 initialTri.vertices[1].weight[0] = (ClipFloat)0.0;
595 initialTri.vertices[1].weight[1] = (ClipFloat)1.0;
596 initialTri.vertices[1].weight[2] = (ClipFloat)0.0;
599 initialTri.vertices[2].weight[0] = (ClipFloat)0.0;
600 initialTri.vertices[2].weight[1] = (ClipFloat)0.0;
601 initialTri.vertices[2].weight[2] = (ClipFloat)1.0;
674 p0->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[0].weight[0] * out0
675 + (float)subTriangles[subTriangleNdx].vertices[0].weight[1] * out1
676 + (float)subTriangles[subTriangleNdx].vertices[0].weight[2] * out2;
678 p1->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[1].weight[0] * out0
679 + (float)subTriangles[subTriangleNdx].vertices[1].weight[1] * out1
680 + (float)subTriangles[subTriangleNdx].vertices[1].weight[2] * out2;
682 p2->outputs[outputNdx] = (float)subTriangles[subTriangleNdx].vertices[2].weight[0] * out0
683 + (float)subTriangles[subTriangleNdx].vertices[2].weight[1] * out1
684 + (float)subTriangles[subTriangleNdx].vertices[2].weight[2] * out2;