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Lines Matching defs:tex2D

205 	deUint32 tex2D = 1;
206 context.bindTexture(GL_TEXTURE_2D, tex2D);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
272 deUint32 tex2D = 1;
273 context.bindTexture(GL_TEXTURE_2D, tex2D);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
291 deUint32 tex2D = 1;
292 context.bindTexture(GL_TEXTURE_2D, tex2D);
293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
297 context.deleteTextures(1, &tex2D);
298 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
443 deUint32 tex2D = 1;
444 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
445 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
448 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
450 ctx.deleteTextures(1, &tex2D);
491 deUint32 tex2D = 1;
492 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
493 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
496 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
500 ctx.deleteTextures(1, &tex2D);
505 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);