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Lines Matching full:vertex

33  *    - vertex input
1205 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, true));
1212 opGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true));