Lines Matching refs:glGetActiveUniform
1256 glGetActiveUniform(program, ndx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffer);
1285 glGetActiveUniform(program, ndx, 1, &written, &size, &type, buffer);
1395 glGetActiveUniform(program, index, 0, &written, &size, &type, buffer);