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Lines Matching refs:glGetActiveUniform

1256 			glGetActiveUniform(program, ndx, DE_LENGTH_OF_ARRAY(buffer), &written, &size, &type, buffer);
1285 glGetActiveUniform(program, ndx, 1, &written, &size, &type, buffer);
1395 glGetActiveUniform(program, index, 0, &written, &size, &type, buffer);