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Lines Matching refs:f0

130 												  "	mediump float f0 = (x + y) * 0.5;\n"
132 " gl_FragColor = vec4(f0, f1, 1.0-f0, 1.0-f1);\n"
156 const float f0 = (x + y) * 0.5f;
159 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(f0, f1, 1.0f-f0, 1.0f-f1));