Lines Matching full:coordinates
207 // Calculate transformed coordinates of three corners.
246 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
264 // \note 2d coordinates range from 0 to 1 and cube face coordinates from -1 to 1, so scaling is done as well.
314 float tempOffsetData[3*3] = // For temporarily centering the coordinates to get nicer transformations.
386 Mat3 finalTrans = Mat3(s_cubeTransforms[faceNdx]) * planarTrans; // Final transformation from planar to cube map coordinates, including the transformation just generated.