Lines Matching full:vertex
756 // Function for generating the vertex shader of a (directional or point) light case.
1139 // Function for generating a vertex shader with a for loop.
1324 // Function for generating a vertex shader with a binary operation chain.
1377 // Function for generating a vertex that takes one attribute in addition to position and just passes it to the fragment shader as a varying.
1412 // Function for generating the vertex shader of a texture lookup case.
2102 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes);
2628 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes);
2844 const char* vertFragStr = isVertex ? "vertex" : "fragment";
2973 const char* vertFragStr = isVertex ? "vertex" : "fragment";
3034 const char* vertFragStr = isVertex ? "vertex" : "fragment";
3110 // Cases with both vertex and fragment variants.
3124 // Cases that don't have vertex and fragment variants.