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Lines Matching full:vertex

670 	GLU_EXPECT_NO_ERROR(gl.getError(), "Setup vertex input state");
1007 // incrementing shader workload size by 1, when D draw calls are done, with a vertex/fragment count
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count",
1906 tcu::TestCaseGroup* const shaderGroup = new tcu::TestCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
2124 // vertexSubGroup and fragmentSubGroup are the groups where the various vertex/fragment cases of a single function are added.
2148 vertexSubGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "");