Lines Matching full:vertex
495 * \brief Tests special floats as vertex attributes
497 * Tests that special floats transferred to the shader using vertex
601 // Create a [s_specialFloats] X [s_specialFloats] grid of vertices with each vertex having 2 [s_specialFloats] values
636 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
855 m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
1030 // vertex shader supports textures?
1217 // vertex shader is passthrough, fragment does the calculations
1221 // vertex shader does the calculations
1717 tcu::TestCaseGroup* const vertexGroup = new tcu::TestCaseGroup(m_testCtx, "vertex", "Run vertex shader with special float values");
1721 // .vertex