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Lines Matching defs:tex2D

181 	deUint32 tex2D = 1;
182 context.bindTexture(GL_TEXTURE_2D, tex2D);
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
248 deUint32 tex2D = 1;
249 context.bindTexture(GL_TEXTURE_2D, tex2D);
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
267 deUint32 tex2D = 1;
268 context.bindTexture(GL_TEXTURE_2D, tex2D);
269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0);
273 context.deleteTextures(1, &tex2D);
274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
419 deUint32 tex2D = 1;
420 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
421 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
424 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
426 ctx.deleteTextures(1, &tex2D);
467 deUint32 tex2D = 1;
468 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
469 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
472 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);
476 ctx.deleteTextures(1, &tex2D);
481 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D);