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Lines Matching refs:numPackets

111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
360 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
362 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
379 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
510 void TextureCubeShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
514 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
533 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
621 void Texture2DArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
623 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
632 void Texture2DArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
641 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
729 void Texture3DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
731 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
749 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
826 void DepthGradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
837 void DepthGradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
848 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)