Lines Matching refs:programID
145 virtual void setup (int programID);
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
163 void ShaderIndexingCase::setup (int programID)
165 DE_UNREF(programID);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
174 int arrLoc = gl.getUniformLocation(programID, "u_arr");