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Lines Matching refs:programID

145 	virtual void				setup					(int programID);
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
163 void ShaderIndexingCase::setup (int programID)
165 DE_UNREF(programID);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords)
174 int arrLoc = gl.getUniformLocation(programID, "u_arr");