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Lines Matching defs:InputType

206 enum InputType
217 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
218 : inputType (inputType_)
224 InputType inputType;
884 typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type);
892 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
905 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
918 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
931 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
944 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
957 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
970 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
982 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
994 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1006 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1018 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1030 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1044 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1058 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1072 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1086 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1099 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1112 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1125 static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type)
1361 MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1);
1367 InputType m_inType0;
1368 InputType m_inType1;
1371 MatrixShaderEvaluator::MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1)
1407 , m_matEvaluator (getEvalFunc(in0, in1, op), in0.inputType, in1.inputType)
1421 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC;
1422 bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC;
1505 if (in.inputType == INPUTTYPE_DYNAMIC)
1536 else if (in.inputType == INPUTTYPE_UNIFORM)
1541 else if (in.inputType == INPUTTYPE_CONST)
1753 if (in.inputType == INPUTTYPE_UNIFORM)
1828 InputType type;
1872 const InputType inputType = inTypeList[inTypeNdx].type;
1895 ShaderInput matIn (inputType, matType, precision);
1928 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision);
1936 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1943 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision);
1944 ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTypeFloatVec(numCols), precision);
1961 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);