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Lines Matching defs:texCoord

271 	vector<float>					texCoord;
285 computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
294 m_renderer.renderQuad(0, &texCoord[0], refParams);
312 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
323 &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
596 vector<float> texCoord;
598 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
604 m_renderer.renderQuad(0, &texCoord[0], sampleParams);
625 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
636 &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat);
835 tcu::Vec3 texCoord[4];
860 texCoord[0] = tcu::Vec3(oX, oY, l0);
861 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f);
862 texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f);
863 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1);
873 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams);
891 (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
902 (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
1075 tcu::Vec3 texCoord[4];
1101 texCoord[0] = tcu::Vec3(oX, oY, oZ);
1102 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f);
1103 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f);
1104 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ);
1115 m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams);
1133 (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);
1144 (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat);