Lines Matching refs:sZ
1099 const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_gradientTex->getRefTexture().getDepth());1102 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f);1103 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f);1104 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ);