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Lines Matching refs:sZ

1099 		const float	sZ		= deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height))	/ float(m_gradientTex->getRefTexture().getDepth());
1102 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f);
1103 texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f);
1104 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ);