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Lines Matching full:shaderid

312 			deUint32		shaderID	= ndx ? shaderIDRef									: shaderIDgles;
315 shader.setUniforms(*ctx, shaderID);
316 renderTex(dst, shaderID, levelW, levelH);
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
406 shader.setUniforms(*ctx, shaderID);
407 renderTex(dst, shaderID, levelSize, levelSize);
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
506 shader.setUniforms(*ctx, shaderID);
507 renderTex(dst, shaderID, levelW, levelH);
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
607 shader.setUniforms(*ctx, shaderID);
608 renderTex(dst, shaderID, levelW, levelH);
1885 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1891 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1892 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1933 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1939 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1940 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1986 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2012 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2013 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
2061 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2088 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2089 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));