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Lines Matching full:coordinates

288 	// Calculate transformed coordinates of three screen corners.
342 void makeSafeLods (const vector<IVec3>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 .
370 // \note 2d coordinates range from 0 to 1 and cube face coordinates from -1 to 1, so scaling is done as well.
422 static const float tempOffsetData[3*3] = // For temporarily centering the coordinates to get nicer transformations.
490 Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transformation from planar to cube map coordinates, including the transformation just generated.