Lines Matching full:shaderid
1208 deUint32 shaderID = context.createProgram(m_shader);1214 m_shader->setUniforms(context, shaderID);1215 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));