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Lines Matching full:shaderid

1208 	deUint32 shaderID = context.createProgram(m_shader);
1214 m_shader->setUniforms(context, shaderID);
1215 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));