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Lines Matching refs:glGetActiveUniform

992 	// Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv().
1008 // Info that is actually reported by glGetActiveUniform() or glGetActiveUniformsiv().
1012 int nameLength; // \note Whether this includes the null byte depends on whether it was queried with glGetActiveUniform() or glGetActiveUniformsiv().
1032 // Query info with glGetActiveUniform() and check validity.
1036 // Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv().
1058 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
1478 GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1672 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage;
1677 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage;
1682 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage;
1687 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage;
1693 log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;
1706 log << TestLog::Message << "// FAILURE: uniform " << uniformsivName << " was reported active by glGetUniformIndices() but not by glGetActiveUniform()" << TestLog::EndMessage;
2189 CASETYPE_UNIFORM = 0, //!< Check info returned by glGetActiveUniform().
2223 case CASETYPE_UNIFORM: return "Test glGetActiveUniform()";
2225 case CASETYPE_CONSISTENCY: return "Check consistency between results from glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv()";
2253 const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2295 const ScopedLogSection section(log, "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
2538 glGetActiveUniform()");
2542 PERFORM_AND_CHECK(uniformVsUniformsivComparison(reportsUniform, reportsUniformsiv), "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");