Lines Matching full:significant
1382 "the second (occluded) contains significant fragment shader work" << TestLog::EndMessage;
1475 "the second (occluded) contains significant fragment shader work and a discard that is never triggers but has a dynamic condition" << TestLog::EndMessage;
1505 "fragments in a grid pattern, the second (partially occluded) contains significant fragment shader work" << TestLog::EndMessage;
1537 << "% of the screen, while the second (partially occluded, fullscreen) contains significant fragment shader work" << TestLog::EndMessage;
1568 log << TestLog::Message << "Geometry consists of two fullscreen quads. The first (occluding) quad is trivial, while the second (occluded) contains significant fragment shader work" << TestLog::EndMessage;
1598 log << TestLog::Message << "Geometry consists of two fullscreen quads. The first (occluding) quad is trivial, while the second (occluded) contains significant fragment shader work" << TestLog::EndMessage;
1628 log << TestLog::Message << "Geometry consists of two fullscreen quads. The first (occluding) quad is trivial, while the second (occluded) contains significant fragment shader work" << TestLog::EndMessage;
1658 log << TestLog::Message << "Geometry consists of two fullscreen quads. The first (occluding) quad is trivial, while the second (occluded) contains significant fragment shader work" << TestLog::EndMessage;
1688 log << TestLog::Message << "Geometry consists of two fullscreen quads. The second (occluding) quad is trivial, while the first (occluded) contains significant fragment shader work" << TestLog::EndMessage;