Lines Matching full:caching
411 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching).
491 bool m_avoidCache; // If true, avoid caching between measurements as well (and not only between test cases).
492 bool m_addWhitespaceAndComments; // If true, add random whitespace and comments to the source (good caching should ignore those).
605 deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the case ID, current measurement index and time; used to specialize attribute names etc. (avoid shader caching).
2829 TestCaseGroup* cacheGroup = new TestCaseGroup(context, "cache", "Allow shader caching");
3125 TestCaseGroup* whitespaceCommentCacheGroup = new TestCaseGroup(context, "cache_whitespace_comment", "Cases testing the effect of whitespace and comments on caching");