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Lines Matching full:vertex

756 // Function for generating the vertex shader of a (directional or point) light case.
1144 // Function for generating a vertex shader with a for loop.
1332 // Function for generating a vertex shader with a binary operation chain.
1388 // Function for generating a vertex that takes one attribute in addition to position and just passes it to the fragment shader as a varying.
1426 // Function for generating the vertex shader of a texture lookup case.
2122 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes);
2648 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes);
2864 const char* vertFragStr = isVertex ? "vertex" : "fragment";
2993 const char* vertFragStr = isVertex ? "vertex" : "fragment";
3054 const char* vertFragStr = isVertex ? "vertex" : "fragment";
3130 // Cases with both vertex and fragment variants.
3144 // Cases that don't have vertex and fragment variants.