Lines Matching full:shader
395 * For API/shader messages we assume that the following types are deterministic:
1838 GLuint shader;
1846 shader = gl.createShader(GL_FRAGMENT_SHADER);
1850 const tcu::ScopedLogSection section(m_testCtx.getLog(), "Shader", "Shader object");
1855 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
1883 gl.deleteShader(shader);
1920 GLuint shader;
1928 shader = gl.createShader(GL_FRAGMENT_SHADER);
1932 const tcu::ScopedLogSection section(m_testCtx.getLog(), "Shader", "Shader object");
1937 gl.objectLabel(GL_SHADER, shader, -2, msg);
1941 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL);
1947 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
1987 gl.deleteShader(shader);
2014 GLuint shader;
2022 shader = gl.createShader(GL_FRAGMENT_SHADER);
2026 const tcu::ScopedLogSection section(m_testCtx.getLog(), "Shader", "Shader object");
2029 gl.objectLabel(GL_SHADER, shader, 12, msg);
2034 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
2081 gl.objectLabel(GL_SHADER, shader, 0, msg);
2086 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer);
2097 gl.deleteShader(shader);
2123 GLuint shader;
2131 shader = gl.createShader(GL_FRAGMENT_SHADER);
2135 const tcu::ScopedLogSection superSection(m_testCtx.getLog(), "Shader", "Shader object");
2138 gl.objectLabel(GL_SHADER, shader, -1, msg);
2146 gl.getObjectLabel(GL_SHADER, shader, 22, &outlen, buffer);
2169 gl.getObjectLabel(GL_SHADER, shader, 22, DE_NULL, buffer);
2193 gl.getObjectLabel(GL_SHADER, shader, 2, &outlen, buffer);
2216 gl.getObjectLabel(GL_SHADER, shader, 1, &outlen, buffer);
2326 gl.deleteShader(shader);
2352 GLuint shader;
2376 shader
2380 const tcu::ScopedLogSection section (m_testCtx.getLog(), "Shader", "Shader object");
2387 gl.objectLabel(GL_SHADER, shader, -1, &buffer[0]);
2392 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2401 gl.objectLabel(GL_SHADER, shader, maxLabelLen-1, &buffer[0]);
2407 gl.getObjectLabel(GL_SHADER, shader, maxLabelLen, &outlen, &readBuffer[0]);
2453 gl.deleteShader(shader);
2479 GLuint shader;
2486 shader = gl.createShader(GL_FRAGMENT_SHADER);
2490 const tcu::ScopedLogSection section(m_testCtx.getLog(), "Shader", "Shader object");
2494 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL);
2503 gl.objectLabel(GL_SHADER, shader, -1, msg);
2508 gl.getObjectLabel(GL_SHADER, shader, 0, &outlen, DE_NULL);
2545 gl.deleteShader(shader);
2999 host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "shader", "Negative Shader API Cases", shaderFuncs));
3012 host->addChild(createChildCases(CASETYPE_LOG, m_context, "shader", "Negative Shader API Cases", shaderFuncs));
3025 host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "shader", "Negative Shader API Cases", shaderFuncs));
3133 { GL_SHADER, "shader", "Debug label on a shader object" },