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Lines Matching full:screenpos

3221 			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3222 " fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n";
3226 buf << " highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
3227 " fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n";