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Lines Matching refs:GL_DEPTH_ATTACHMENT

649 	values[3]				= GL_DEPTH_ATTACHMENT;
842 // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
843 // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
844 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT);
860 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
862 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1);